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Showing posts from January, 2025

Part 1 : The Donut Continues

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I've developed a bit of a contract for myself to help keep me on track with a production schedule Outcomes Learn how to model a character in Blender Prototype model with FDM printer Resin print character model  Refine model in post production Schedule  January 27th  The Donut Continues 2D Breakdown of character model  February 3rd Build Character Model in Blender February 10th Build Character Model in Blender cont. Prototype February 17th  Prototype & modifications  Resin Print February 24th  Resin Print COMPLETE Post Production/Detailing March 3rd FINAL DUE The Donut Continues I continue the donut tutorial, learning how to randomly scatter multiple geometry across random placed points. In short, long sprinkles.  end of donut tutorial Part 7 2D Character Model Breakdown Sizing : 7" - 9" I started breaking down my character so I can understand how I want to put them together in Blender in a way that translates to 3D printing. If I want to make ...

OBDF 311 Hopes & Dreams

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 For this class I have a specific goal to learn 3d modeling software that is used for videogame design. To begin, I must understand which software's are most relevant as well as accessible. To start I searched up job listings of various game artist positions to view the required experience. Using these listings and a few web searches I compiled a list of any program I saw mentioned      Maya  Substance Painter  Marmoset Toolbag ZBrush Photoshop 3D Coat Unity Motion Builder Premiere  Unreal Engine  Autodesk 3ds Max Blender Oh boy.... So, the wide consensus seems to be that Maya is leading industry. It's used for feature films and AAA videogames. Unfortunately, Maya is not exactly accessible as the school does not provide it and subscriptions are thousands of dollars. What I have heard is that Blender and Maya are quite similar, especially when it comes to the basics of modeling. Since Blender is very accessible, free and installed on the school com...