Part 1 : The Donut Continues
I've developed a bit of a contract for myself to help keep me on track with a production schedule
Outcomes
Learn how to model a character in Blender
Prototype model with FDM printer
Resin print character model
Refine model in post production
Schedule
January 27th
The Donut Continues
2D Breakdown of character model
February 3rd
Build Character Model in Blender
February 10th
Build Character Model in Blender cont.
Prototype
February 17th
Prototype & modifications
Resin Print
February 24th
Resin Print COMPLETE
Post Production/Detailing
March 3rd
FINAL DUE
The Donut Continues
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I continue the donut tutorial, learning how to randomly scatter multiple geometry across random placed points. In short, long sprinkles. |
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end of donut tutorial Part 7 |
Sizing : 7" - 9"
If I want to make her clothes out fabric that I could try something like this
I started breaking down my character so I can understand how I want to put them together in Blender in a way that translates to 3D printing.
If I want to make her clothes out fabric that I could try something like this
If the whole figure is printed including the clothing I would probably break up the character in this way.
It was at this point I realized I need to decide the pose I want the character in before really knowing how I will break up the pieces properly.
Introduction : Hopes & Dreams
Part 2 : Character Pose and Modeling
Part 3 : Modeling, Fabrication & Storytelling
Part 4 : Sculpting Model & Fixing Meshes
Part 5 : The Bespoke Object
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