Part 1 : The Donut Continues

I've developed a bit of a contract for myself to help keep me on track with a production schedule

Outcomes

Learn how to model a character in Blender

Prototype model with FDM printer

Resin print character model 

Refine model in post production


Schedule 


January 27th 

  • The Donut Continues

  • 2D Breakdown of character model 

February 3rd

  • Build Character Model in Blender

February 10th

  • Build Character Model in Blender cont.

  • Prototype

February 17th 

  • Prototype & modifications 

  • Resin Print

February 24th 

  • Resin Print COMPLETE

  • Post Production/Detailing

March 3rd

  • FINAL DUE


The Donut Continues

I continue the donut tutorial, learning how to randomly scatter multiple geometry across random placed points. In short, long sprinkles. 

end of donut tutorial Part 7


2D Character Model Breakdown

Sizing : 7" - 9"


I started breaking down my character so I can understand how I want to put them together in Blender in a way that translates to 3D printing.


If I want to make her clothes out fabric that I could try something like this


If the whole figure is printed including the clothing I would probably break up the character in this way. 

It was at this point I realized I need to decide the pose I want the character in before really knowing how I will break up the pieces properly. 




Introduction : Hopes & Dreams
Part 2 : Character Pose and Modeling
Part 3 : Modeling, Fabrication & Storytelling
Part 4 : Sculpting Model & Fixing Meshes
Part 5 : The Bespoke Object






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