Continuing with this project I decided on the pose of my character after playing with a few poses
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figure studies |
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Staff posing |
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Reference |
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Turn around |
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Playing with different ways to make the parts using different modeling tools and commands |
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Leg |
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Started working on the shall and seeing how the pieces look together |
So far Blender had been very impressive, I can see there's 1000 ways to do what you want depending on which tools you like so I'm trying to explore various ways of getting the result I want to see what works for me. I think the best thing I can do right now is just try and spend as much time playing with the program as possible.
Despite not having the character complete I will test printing a couple pieces this week and see how it goes.
Part 3 : Modeling, Fabrication & Storytelling
Part 4 : Sculpting Model & Fixing Meshes
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