Part 2 : Character Pose and Modeling

Continuing with this project I decided on the pose of my character after playing with a few poses

figure studies

Staff posing

Reference 

Turn around


 

Playing with different ways to make the parts using different modeling tools and commands

Leg

Started working on the shall and seeing how the pieces look together


So far Blender had been very impressive, I can see there's 1000 ways to do what you want depending on which tools you like so I'm trying to explore various ways of getting the result I want to see what works for me. I think the best thing I can do right now is just try and spend as much time playing with the program as possible. 

Despite not having the character complete I will test printing a couple pieces this week and see how it goes. 




Introduction : Hopes & Dreams
Part 1 : The Donut Continues
Part 3 : Modeling, Fabrication & Storytelling
Part 4 : Sculpting Model & Fixing Meshes
Part 5 : The Bespoke Object

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