Part 4 : Sculpting Model & Fixing meshes
HAIR
In order to make the hair I learned how to apply a curve to a path. I could do this by selecting the path, going into the data tab, geometry, bevel, object, and using the eyedrop tool, select the curve shape that I want applied. I could then scale the different points along the curve with alt + S to close the ends for the pointed shape, as well as widen and narrow the strands. All of her hair is made with the example on the right. the left is her eyebrows.
The horns were made with a cylinder that I extruded (edit mode) into the shape from the beginning to end of the horn. I applied subdividing mods and used modeling tools to refine the shape.
To sculpt the face I followed along with this tutorial:
https://www.youtube.com/watch?v=BPAvvF8py1M&ab_channel=CGBoost
starting with a sphere, as if it were a ball of clay, I used sculpt mode and starting with large landmarks of the face worked it out, applied a new denser mesh and worked to slightly more detail and repeated until I had a proper face. I added two spheres for the eyes, Boolean differenced the insides and voila.
HANDS
This is the point where I started to understand the sculpting tools better. There's no real reason for my girl to be ripped as a 16 year old but I was having so much fun learning the tools I used the arms as an excuse to see what I could do. I was surprised with how realistic I was able to make them and decided to run with it.
WHOA
STUMP
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My sketches of the stump |
I tried playing with the elastic snake hook tool, this is what happened
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moving on... |
Breaking the stump down into parts and extruding the cylinders into the snaking roots.
I forgot to take in-between shots but it was a lot of sculpting tools. Grab, smooth, flatten, inflate, clay strips, crease. Periodically subdividing surface.

The rocks I made by sculpting a uv sphere over and over and then using alt + J to join the meshes together.
MAGIC
For my original concept I drew a "piece" of magic floating from the witches hand. I was considering how I could make this work once printing it by placing wire between the hand and magic and decided to opt out of using another material for this purpose. I decided to remodel the magic so that it is secured to the hand and wont require assembly after printing. I also think it looks more powerful and like its coming form her lifeforce? idk
MESHMESHMESHMESHMESHMESHMESH
The final steps to this project is the actual fabrication of the figurine. This was the biggest pain ever I don't want to relive it.
- meshes were open and had to be re-meshed so there weren't holes
-meshes were way too dense making the file strugggggggle, I "un-subdivided" meshes to make them less dense and it would make the file crash
- I learned how to remesh with a modifier which had much better control then the remeshing with R in sculpt mode, this ended up being the saving grace
-in the end the meshes were so big I could barley manage to make the rihno file for the resin machine but after many long loading actions we final got there and the fabrication process is underway.
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The orange is every point on the mesh.... omg |
Honestly there are so many more things that I can talk about, normals, vertices, welding, inverted meshes, layering modifiers. I have absorbed so much information about blender in the last few weeks It's remarkable to me. My confidence in the program is an absolute 180 from the beginning of the semester. Even though I'm still just scratching the surface of this program but my foundation is rounding out nicely.
Introduction : Hopes & Dreams
Part 1 : The Donut Continues
Part 2 : Character Pose and Modeling
Part 3 : Modeling, Fabrication & Storytelling
Part 5 : The Bespoke Object
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