Part 3 : Modeling, fabricating & storytelling

As I continue my journey in Blender learning new modeling tools I have begun the fabrications processes for this piece. one of the more complicated parts to the character design is her hoodie. This piece help be realize how knowing your simplified geometry of an object makes a big difference once you get deeper into the design. some of the original attempts of designing the hoodie There are 12 rounded tassels on the lower edge of this fabric and after trying at least a dozen different attempts to make it I realized the cylinder I start with should have 12 sides to begin with so that later on in the process no matter how many subdivision modifiers I add it is still devisable by 12. This allowed me to then extrude the much more evenly spaced vertices later on to create the rounded tassels. (This strategy should also be used for the dress) A more successful hoodie design I have begun modeling the head of my Witch by following along with a head tutorial by CG Boost....