Reverse Engineering: Hobby Electronic Part 02

 


Continuing on with this reverse engineering project, I was able to very quickly craft the nuts that went with the screws by extruding a hexagon and using Boolean Difference with the already made screw in order to create the threads.  



The next piece I chose to make for my object were number 4 & 4.1. These two pieces were close to being the same but did have some different details, one being a female and and the other a male end, along with some exterior differences. 




These were designed by taking measurement after measurement with my digital caliper and applying the surface design as far as I could take it. After completing the first one I then went back and reused the geometry to build the second one. 


This was the conclusion of this work space.


Starting in a new Rhino file I began working on the ear pieces, 8,9 & 14.





Piece #14 was probably the trickiest one. because its a shell I set up my geometry and tried to loft it. Unfortunately the curves weren't creating surfaces the way I wanted them to. I then tried a tool, surface from 2,3, 4 open curves, and was able to get a better result. Using FilletEdge I could achieve the rounded corners I needed and then offest the surface in order to get the thickness needed.  




Piece #8 with the venting was mostly a matter of creating the geometry and extruding the curves to the correct height. Piece #9, the cushion that presses against the ear, is a very soft organic piece. The inside is made of foam and is easily influences so I used the geometry made from the other two parts as a frame to build this one around. Creating extrusions with the geometry I made a solid and then used fillet edge for the desired rounded look. Last I made the lip on the interior which holds the three parts together.  




This is the conclusion of this workspace.

Parts completed: 7/14




Introduction : Reverse Engineered Object Selection
Part 1 : Hobby Electronic 2/14
Part 3 : 14/14 & Keyshot







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